Roslyn: online classes can be lonely without the synchronous part. This would allow more connection to the class. It helps solve the problem of distance – we can still meet as a class without traveling to campus.
Friday, June 26, 2009
Reflection on Group Project2
Friday, June 19, 2009
Reflection on IT648 Group Project One
Our group set the time to have met and collaborated on Group Project One this week. The project was to experience Google's some new services such as Google chat based on Gmail, and play with it a little bit to see whether and how it could be used in our educational activities.
Our worked turned out to be pretty good, although there were some problems. The chatting went very smoothly, it was synchronous, and message was sent to each other without any delay. At first Roslyn, Tim and I had been chatting with each other and later other group members joined. We tried different things like one-to-one chat, group chat and we also tried video and audio chat, although that did not get to work eventually. We did some trouble-shooting and our estimate was because the software/driver Google requires to install was incompatible with some of our computer systems. Also, there are no video/audio chatting options in the Group chat Window.
As to the usage in Education, we reached some consensus about Google chats Educational use. To me, I have been interested in language teaching and learning all the time, so the first question I thought about was how Google chat could be used to facilitate international students’ English learning. The immediate thing came to my mind was to use Google chat connect students from different countries in different culture and educational settings, how ever, this feature of Google chat itself does not stands out compared with other international chatting softwares such Skype. However, Google chat is surprisingly bounded to its Email service, such combination of both synchronous and asynchronous feature was its highlights, which made communication more efficient, meanwhile, its recording functions is more convenient than other chatting softwares if users need to review their chatting records to assess their language practice.
Tim generalized our discussed points to a concise list on its problem, vantage and usage, and I added some on it before Roslyn asked us to assemble our scholarly paragraphs into the final documents. I post the concise list we first devised here as the reflection points on this project:
Good points:
- Convenient/always available from any web browser via Gmail, no downloading required (for text chat);
- An Email-communication revolution, combined functions of Email, listserv, IM, and SNS into one;
- Chat works pretty well;
- Record keeping, convenient for notes taking;
- It is easy and convenient for instructor to find out who are active and who are silent in a online discussion class.
Problems:
- It's easy to get confused with several windows going at the same time, especially if they have some of the same people talking in them;
- Inviting could be confusing (hard to remember who was invited and who started the chat. Also, having to scroll up to the top is not a very elegant solution, especially if the chat has been going on for a long time)
- Not well suited to having large numbers of people chatting at once (a dedicated chat program like Xchat does that better).
- Had trouble getting Voice and Video to work (the software wouldn't install on Tim's older XP machine).
- Users have to wait for responses sometimes, and some users got off automatically occasionally and have to be invited again.
Uses:
- Small group discussions (especially for groups who are working on a project together)
- Virtual office hours (for one-on-one or small group conferences)
- Discussion class on a certain topic for a small class
Walk On

Monday, March 9, 2009
An Identity-Reflection on Learning Flash
Moore’s explanation on the relationship between the flash part and the instructional design part could be viewed as a thumbnail of the general reflection on an instructional technologist role, to the extent that we seek to know both technology and educational theories. This triggered a question that I have been pondering for a while. This is a question that I have discussed with Dr. Wang, that yet still sometimes entangles me.
One of my former teachers in college was very good at technology. He graduated from a prestigious university in central China and holds a Master’s degree on CALL (Computer Assisted Language Learning). He is good at Flash and programming, he could even solve programming problems for faculty from the CS department. I admired him a lot as to his technology competence. Yet as we discussed about this, he told me that he could not survive like that because he’d been devoting to technology so much that he was not able to publish paper. On the other hand, we know a lot of educational technology professors who publish intensively actually know little about operating softwares and hands-on experience in developing instructional programs.
We are learning Flash now. We all want to, as I assume, create awesome projects with this software. That absolutely takes time. And there are tons of softwares and programming languages and different hard ware technology that could be used in education, such as Flash/ActionScript, virtual reality technology (3D Max, Maya), web development (HTML/ASP.NET/PHP), database (SQL Server/Oracle), telecommunication, film/video editing and making (Premiere/After Effect), etc. These technologies could take years of our life to learn and master.
The definition for our field (Educational Technology, AECT) used several words concerning technology, like manage, utilize, evaluate and so on. What do we actually do with technologies then? Do we learn them well, or just dabble a little bit? Do we just evaluate them, or evaluate them after mastering them? So to what degree do we need master these technologies and how do we choose to allocate our time as a graduate student in this field?
What then, is our role as an educational technologist, compared with technology expert (like Flash programmer, courseware developer, etc.)? Will they be like us if they learn some instructional design theories and learning theories? So may I tend to believe that we are supposed to shape ourselves into generalists rather than specialists (because we need to dabble into so many fields)?
Wednesday, January 21, 2009
The Difference between Graphic Design and Desktop Publishing
The Difference between Graphic Design and Desktop Publishing
By Rongfei Geng
Desktop publishing (also known as DTP) combines a personal computer and WYSIWYG (What-You-See-Is-What-You-Get) page layout software to create publication documents on a computer for either large scale publishing or small scale local multifunction peripheral output & distribution (Wikipedia, 2007).
Despite some overlapping key words like “page layout”, “typography”, “design”, it is still not hard to discern that DTP focus on combine information together using computer softwares, serving the final purpose to print; yet graphic is to communicate with visual designs, which does not necessarily serve printing purpose. I generalize the main difference as the following points:
- Importance attached on the word “publish” and “desktop”: Although graphic design do include the skills and the producing-process for create a publication, its main focus and function is not limited within it. It also covers some non-publishing products like a web-age banner design or a illustration design. DTP use skills that have also been covered by the Graphic Design area to generate publications and focus on how these publications would look like after PRINTING. Also, DTP contains the key words “desktop”, which mean using computer softwares like InDesign, Pagemaker, Photoshop etc. Yet there could surely be some possibility that a graphic design is executed manually.
- Extent to which the artistic competence are needed: Although skills like typography and using color are needed in both fields, DTP focus on how to deal with different elements (text, images, solid color shapes, lines) and arrange them in a page’s layout, while graphic design may delve into a specific shape, the color of a icon, how the meaning are conveyed through a concrete pattern, how to use lines to compose a logo, or even more abstract expressions using visuals. To put it simply, the former requires less artistic competence than the latter.
- Different practitioners and different products these two filed yield: DTP is being practiced by designers and non-designers, this fact is consistent with what point 2 illustrates. While graphic designers are undertaken by those who had received professional fine art training, DTP is available for all the publishing practitioners like a newspaper editor, a teacher, a military officer who want to provide some information to his soldiers, a restaurant manager, and so forth. And the products what DTP yields are primarily “newsletters, brochures, ads, posters, greeting cards, and other projects into digital files for desktop or commercial printing” (About.com). The graphic design, however, produce patterns and logos(that could be used in an ad or a poster), color themes, font-type designs, PowerPoint templates, user-interface, or the covers of magazines and journals.
References
[1] Desktop publishing, Wikipedia: http://en.wikipedia.org/wiki/Desktop_Publishing
[2] Graphic design, Wikipedia: http://en.wikipedia.org/wiki/Graphic_design
[3] About.com, Jacci Howard Bear: What is the Difference Between Graphic Design and Desktop Publishing? http://desktoppub.about.com/od/professional/f/gd_vs_dtp.htm
